#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
using namespace std;
// Definitions.h

// contains constants and pre-processor directions
#define LARI
#define PI 3.14159265
#define DIST_TO_DEST_THRESHOLD 80.0f
#define ALERT_DIST_TO_PLAYER_THRESHOLD 50.0f
#define MAX_PLAYER_VELOCITY 1.02f;
#define ROTATE_SPEED 35 // degrees per second